The Pure Fun of LitRPG

Professor Joseph Bottum explored a new genre a couple years ago, one he found fairly enjoyable despite its weaknesses.

LitRPG, this new fiction is called, its stories set inside computerized role-playing games. The result is a little hard to describe. It’s sort of a cross between science fiction and fantasy—with a good dose of layered realities, à la The Matrix, as the characters transition in and out of computer simulations. And as of this summer, Amazon lists well over a thousand of the things, with around 90 percent of them existing only as e-books, and 90 percent of those self-published.

If a single one of the novels is well-written I have yet to find it, as I crashed my way through thirty or so of them in the past few months.

I looked up one of the novels he mentioned and found this note on an updated edition, “The new edition features heavy grammar and word choice updates.” So the previous edition must have been a draft. But while the ambitions of these writers are low, their stories are generally pretty fun. “As a result,” Bottum says, “they’re producing what is sometimes more fun, but always more pure, as a species of light genre fiction.”

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