The problem is that most high quality content found on the internet (music, video games, stories, illustrations, etc.) costs significantly more money to create than it is making on-line. There is a huge gap between the cost of production and the price of consumption. Some organizations, such as the New York Times or the makers of the game Spore, complain about this gap and seek to correct it. When they do, they are endlessly mocked on blogs and many consumers refuse to pay up. This results in such organizations either backing down or finding themselves with far fewer customers. In either case, the degradation of content continues, professional people are laid off, and the public gets more and more Beyoncé mashups to feast on.
Fr. Thomas McKenzie offers suggestions for Christians using digital content.