In this photo, Jennifer Love Hewitt is performing at the L.A. Public Library in 2003 for Sony’s announcement ceremony for the Playstation 2 game “Karaoke Revolution.” It fits with Daniel Flynn’s article on libraries drifting toward amusement centers, such as renting video games and hosting noisy National Gaming Day events. Flynn writes:
Allen Kesinger, organizer of Newport Beach Public Library’s National Gaming Day, concedes that video games are entertainment but defends their intellectual merit. “Video games have evolved and instead of being endurance tests designed to eat up quarters, they have become a medium to deliver sophisticated, emotionally charged stories. BioShock is the story of an underwater city torn apart by civil war. Heavy Rain is an intense character drama surrounding a father’s loss of his child. Silent Hill 2 is a deep, psychological thriller about a man searching for his deceased wife. Because of this strong focus on narrative, we can use video games . . . [to] attract hesitant readers.” His library’s “celebration of video games” will host a birthday party for the iconic Mario (of Donkey Kong and Super Mario Bros. fame); feature a rotation of games, including Katamari Damacy and Lego Star Wars; and participate in the nationwide Super Smash Bros. tournament.
Flynn worries that libraries have rejected a vision of cultivating the life of the mind. What is the mind, after all, but a spacesaver between your ears? I mean, if you have the right opinions, who cares if you can really think about them, right? Dude, where’s my game? (via First Thoughts)