A trope is a convention, sometimes a cliché, that may be used as a formula for a specific purpose in a story. The quest, foreshadowing, or the faithful sidekick could be considered tropes for their implementation within a story. James R. Harris has given us a periodic table of the information found on TVtroupes.org, weighting each item in kilowicks (thousands of links to the relevant page on the site). To give you a taste of this potential guard against clichés in your own stories, here are items organized under “Setting, laws, plots” with their popularity rating:
- An Aesop 3.0
- Serious Business 4.0
- The Masquerade 1.7
- Recycled IN SPACE 3.2
- X Meets Y 2.3
- Magic A Is Magic A 0.75
- Sliding Scale of Idealism vs. Cynicism 1.6
- Status Quo Is God 2.0
- Call To Adventure 0.43
- Redemption Quest 0.20
- The Hero’s Journey 0.28
- Saving the World 0.38
- They Fight Crime .58
Of course, I picked the tame category. The plot device category has fun things like “Applied Phlebotinum“, an object or substance used to advance the plot. Here’s a good bit of dialogue as an example:
Nick Naylor: Cigarettes in space?
Jeff Megall: It’s the final frontier, Nick.
Nick Naylor: But wouldn’t they blow up in an all-oxygen environment?
Jeff Megall: (beat) Probably. But, you know, it’s an easy fix. One line of dialogue: ‘Thank God we created the, you know, whatever device.‘
— Thank You For Smoking
(via Fast CoDesign)