I’m probably too much of a snob to properly appreciate young adult novels, even ones by the great Andrew Klavan. But to the extent that I can imagine what a book like MindWar (and its two sequels – they’re a trilogy) would mean to its audience (young gamer males, I imagine) I would say the book is excellent value for money.
Rick Dial used to be a high school football hero. But then came a terrible year, when his father left him, his mother, and his brother behind to run off with his old girlfriend, and Rick himself was crippled in a car accident. Now he spends his time alone in his room, playing video games. He’s living without hope, but he’s become very good at the games.
And that gets noticed. Suddenly he’s abducted by government agents, who tell him a maniacal scientist has constructed a digital world called the Realm. Using the power of the Realm, this man has the ability to begin a campaign to undermine and destroy the one entity he hates most in the world – the United States.
They have the technology to inject Rick into the Realm – a place where his body is whole and strong again. They need him to use his gaming skills to destroy the Realm and save America.
Nothing here we haven’t seen before, in books like Ender’s Game and Ready Player One. But Andrew Klavan applies his seasoned storytelling skills to ramp the stakes up and raise the tension to almost excruciating levels. The main lesson, as with all Klavan’s young adult books, is to persevere, to never despair.
And that’s a pretty good lesson.
Recommended, mostly for members of the Gamer demographic.