Star Wars: Skeleton Crew, the latest TV series from a once-beloved franchise, ended this week. It is a space pirate adventure that many compared to Treasure Island, because of a mythical planet loaded with treasure and Jude Law’s character being named (among other things) Captain John Silvo. I watched the show with my oldest daughter, who noticed Silvo’s character arc resembles Long John Silver.
I said when I posted a review of the series’ first half that it wasn’t very Star-Warsy, because nothing essential to the story is essential to the core story of Star Wars; but the second half improved on that front. It would be a big spoiler (perhaps the biggest) to give the strongest bit of evidence on this point, but I could note the introduction of a light saber in episode 5 and an important part of Star Wars history comes into play by the end.
We enjoyed it. The children, who are each roughly 13 years old, mature during the adventure–not much, but noticeably. Silvo is the most interesting, because he’s a charismatic pirate of uncertain motivation. Is he a complete villain or is he just greedy or insecure? Will he do right by the kids at the end?
It’s a good show, not a deep one. It didn’t have syrupy morals found along the way and it had a few moments of … peril. But the final episode leaned hard on the logic of a show made for younger audiences. Again, I don’t want to give big spoilers, but I will note that Dr. Doofenshmirtz has repeatedly taught us the value of not building self-destruct switches into your villainous weapons and that applies to other mechanics as well.
Reports says Skeleton Crew hasn’t drawn many viewers, and the critics I listen to blame previous shows for wasting any hopes the fans may still have. A good show, they say, won’t draw anyone back. It needs to be blockbuster. And a TV show probably can’t get there. Maybe later viewing numbers will improve its reception, but the current outlook is that Disney doesn’t know how to tell great stories.